Jeremy Melloul Jeremy Melloul

Sci-Fi Mission Giver NPC Description & Casting Call

A description and audition casting call for an important mission giver NPC for the Sci-Fighter sample game project.

For: Portfolio Sample
Type: NPC Description
Genre: Sci-Fi (Multiplayer)
Roles: Writer

Sci-Fighter is a hypothetical sci-fi game I developed for my portfolio that’s meant as a stand-in for an open-world, sci-fi multiplayer game that features both FPS combat and spaceship combat.

I have created multiple samples for Sci-Fighter, all written to work together to show how I can weave together different types of writing to created to support a single world and story. This sample, specifically, introduces an important mission giver NPC and includes a casting call in order to audition voice talent for the role.

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Jeremy Melloul Jeremy Melloul

Sci-Fi Procedural Mission Objectives

This sample features the mission description and objectives for a procedurally generated fetch quest. It also includes random complications to add variety and replay value to the mission.

For: Portfolio Sample
Type: Procedural Mission Objectives
Genre: Sci-Fi (Multiplayer)
Roles: Writer

Sci-Fighter is a hypothetical sci-fi game I developed for my portfolio that’s meant as a stand-in for an open-world, sci-fi multiplayer game that features both FPS combat and spaceship combat.

I have created multiple samples for Sci-Fighter, all written to work together to show how I can weave together different types of writing to created to support a single world and story. This sample, specifically, includes the mission description and objectives for a procedurally generated fetch quest. It also includes random complications to add variety and replay value to the mission.

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Jeremy Melloul Jeremy Melloul

Sci-Fi Branching Dialogue

This sample features the branching dialogue for every scene/conversation players have with the mission giver throughout the quest.

For: Portfolio Sample
Type: Branching Dialogue
Genre: Sci-Fi (Multiplayer)
Roles: Writer

Sci-Fighter is a hypothetical sci-fi game I developed for my portfolio that’s meant as a stand-in for an open-world, sci-fi multiplayer game that features both FPS combat and spaceship combat.

I have created multiple samples for Sci-Fighter, all written to work together to show how I can weave together different types of writing to created to support a single world and story.

This sample, specifically, includes the branching dialogue for every scene/conversation players have with the mission giver throughout the quest.

Dialogue Flow Visualization

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Jeremy Melloul Jeremy Melloul

Sci-Fi Location Brief

This sample features the branching dialogue for every scene/conversation players have with the mission giver throughout the quest.

For: Portfolio Sample
Type: Location Brief
Genre: Sci-Fi (Multiplayer)
Roles: Writer

Sci-Fighter is a hypothetical sci-fi game I developed for my portfolio that’s meant as a stand-in for an open-world, sci-fi multiplayer game that features both FPS combat and spaceship combat.

I have created multiple samples for Sci-Fighter, all written to work together to show how I can weave together different types of writing to created to support a single world and story, in this case a procedural delivery mission.

This sample, specifically, includes a location brief for one of the locations that could be included within the list of possible delivery destinations in the procedural delivery mission. It is also intended to be its own minor location that could be utilized across multiple quests.

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Jeremy Melloul Jeremy Melloul

Sci-Fi Barks

This sample features the branching dialogue for every scene/conversation players have with the mission giver throughout the quest.

For: Portfolio Sample
Type: Barks (Generic NPC)
Genre: Sci-Fi (Multiplayer)
Roles: Writer

Sci-Fighter is a hypothetical sci-fi game I developed for my portfolio that’s meant as a stand-in for an open-world, sci-fi multiplayer game that features both FPS combat and spaceship combat.

I have created multiple samples for Sci-Fighter, all written to work together to show how I can weave together different types of writing to created to support a single world and story, in this case a procedural delivery mission.

This particular sample features a set of barks for generic “Academy Cadet” NPCs designed to be found in an orbital Naval Academy (the same one described here).

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